diff --git a/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h b/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h index 6f5a657a68..f3b759622c 100644 --- a/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h +++ b/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h @@ -1075,7 +1075,7 @@ ivec4 getTopScreenColor(float xpos, float ypos, int index) // enemies counter (part 1) if (texPosition3d.x >= enemiesLeftMargin && - texPosition3d.x < enemiesLeftMargin + bottomEnemiesXMargin && + texPosition3d.x < enemiesLeftMargin + enemiesXMargin && texPosition3d.y >= (192.0*iuTexScale - enemiesHeight - enemiesBottomMargin) && texPosition3d.y < (192.0*iuTexScale - enemiesBottomMargin)) { @@ -1095,7 +1095,7 @@ ivec4 getTopScreenColor(float xpos, float ypos, int index) } // enemies counter (part 2) - if (texPosition3d.x >= enemiesLeftMargin + enemiesWidth - bottomEnemiesXMargin/1.5 && + if (texPosition3d.x >= enemiesLeftMargin + enemiesWidth - enemiesXMargin && texPosition3d.x < enemiesLeftMargin + enemiesWidth && texPosition3d.y >= (192.0*iuTexScale - enemiesHeight - enemiesBottomMargin) && texPosition3d.y < (192.0*iuTexScale - enemiesBottomMargin)) {