diff --git a/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h b/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h index 75a5cdcb9f..800b817c4e 100644 --- a/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h +++ b/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h @@ -443,11 +443,11 @@ vec2 getIngameHudTextureCoordinates(float xpos, float ypos) // floor label float bottomLabelWidth = 50.0; float bottomLabelHeight = 15.0; - float increaseLabelSize = 1.8; + float increaseLabelSize = 1.4; float labelWidth = (bottomLabelWidth/increaseLabelSize)*heightScale; float labelHeight = (bottomLabelHeight/increaseLabelSize); - float labelRightMargin = 12.0; - float labelTopMargin = 90.0; + float labelRightMargin = 11.0; + float labelTopMargin = 88.0; float labelLeftMargin = 256.0*iuTexScale - labelWidth - labelRightMargin; if (texPosition3d.x >= labelLeftMargin && texPosition3d.x < (256.0*iuTexScale - labelRightMargin) && @@ -459,7 +459,7 @@ vec2 getIngameHudTextureCoordinates(float xpos, float ypos) // floor value float bottomFloorWidth = 82.0; float bottomFloorHeight = 15.0; - float increaseFloorSize = 1.8; + float increaseFloorSize = 1.4; float floorWidth = (bottomFloorWidth/increaseFloorSize)*heightScale; float floorHeight = (bottomFloorHeight/increaseFloorSize); float floorRightMargin = 12.0; @@ -971,11 +971,11 @@ ivec4 getTopScreenColor(float xpos, float ypos, int index) // floor label float bottomLabelWidth = 50.0; float bottomLabelHeight = 15.0; - float increaseLabelSize = 1.8; + float increaseLabelSize = 1.4; float labelWidth = (bottomLabelWidth/increaseLabelSize)*heightScale; float labelHeight = (bottomLabelHeight/increaseLabelSize); - float labelRightMargin = 12.0; - float labelTopMargin = 90.0; + float labelRightMargin = 11.0; + float labelTopMargin = 88.0; float labelLeftMargin = 256.0*iuTexScale - labelWidth - labelRightMargin; if (texPosition3d.x >= labelLeftMargin && texPosition3d.x < (256.0*iuTexScale - labelRightMargin) && @@ -1000,7 +1000,7 @@ ivec4 getTopScreenColor(float xpos, float ypos, int index) // floor value float bottomFloorWidth = 82.0; float bottomFloorHeight = 15.0; - float increaseFloorSize = 1.8; + float increaseFloorSize = 1.4; float floorWidth = (bottomFloorWidth/increaseFloorSize)*heightScale; float floorHeight = (bottomFloorHeight/increaseFloorSize); float floorRightMargin = 12.0;