diff --git a/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h b/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h index 800b817c4e..c498a6a65c 100644 --- a/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h +++ b/src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h @@ -473,6 +473,41 @@ vec2 getIngameHudTextureCoordinates(float xpos, float ypos) return increaseFloorSize*fixStretch*(texPosition3d - vec2(floorLeftMargin, floorTopMargin)) + vec2(0, 192.0) + vec2(bottomFloorLeftMargin, 0); } + + // enemies counter + float bottomEnemiesWidth = 123.0; + float bottomEnemiesHeight = 15.0; + float bottomEnemies2Width = 23.0; + float bottomEnemies2Height = 15.0; + float bottomEnemiesLeftMargin = 133.0; + float increaseEnemiesSize = 1.4; + float enemiesBottomMargin = 12.0; + float enemiesWidth = (bottomEnemiesWidth/increaseEnemiesSize)*heightScale; + float enemies2Width = (bottomEnemies2Width/increaseEnemiesSize)*heightScale; + float enemiesHeight = (bottomEnemiesHeight/increaseEnemiesSize); + float enemies2Height = (bottomEnemies2Height/increaseEnemiesSize); + + // enemies counter (part 1) + float enemiesLeftMargin = (256.0*iuTexScale - enemiesWidth - enemies2Width)/2; + if (texPosition3d.x >= enemiesLeftMargin && + texPosition3d.x < enemiesLeftMargin + enemiesWidth && + texPosition3d.y >= (192.0*iuTexScale - enemiesHeight - enemiesBottomMargin) && + texPosition3d.y < (192.0*iuTexScale - enemiesBottomMargin)) { + return increaseEnemiesSize*fixStretch*(texPosition3d - + vec2(enemiesLeftMargin, 192.0*iuTexScale - enemiesHeight - enemiesBottomMargin)) + + vec2(0, 192.0) + vec2(bottomEnemiesLeftMargin, 0); + } + + // enemies counter (part 2) + float enemies2LeftMargin = enemiesLeftMargin + enemiesWidth; + if (texPosition3d.x >= enemies2LeftMargin && + texPosition3d.x < enemies2LeftMargin + enemies2Width && + texPosition3d.y >= (192.0*iuTexScale - enemies2Height - enemiesBottomMargin) && + texPosition3d.y < (192.0*iuTexScale - enemiesBottomMargin)) { + return vec2(bottomEnemies2Width, bottomEnemies2Height) - (increaseEnemiesSize*fixStretch*(texPosition3d - + vec2(enemies2LeftMargin, 192.0*iuTexScale - enemies2Height - enemiesBottomMargin))) + + vec2(0, 192.0) + vec2(bottomEnemiesLeftMargin, 0); + } } }