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I then imported it to SysMocap, went to the "MOCAP" tab, selected the model, and clicked start. All i see is a blank white screen on where the models would actually be rendered. (also, the FPS graph doesn't update. On the built-in models it does update normally.)
I then went around and copied "Mousey"'s bone binding config, pasted to sketchfab model and changed the bone binding to match up with the sketchfab's model. I then tried starting the MOCAP again. This time it shows the model but all the movements are really wrong.
Can someone help me? I'm very new at this stuff.... (:
The text was updated successfully, but these errors were encountered:
sonicjhon1
changed the title
Don't know how to properly import downloaded 3D model
Need help on how to properly import downloaded 3D model
Apr 12, 2023
Maybe you need adjust mapping functions in bone binding config. "func": { "fx": "-x", "fy": "z", "fz": "-y" } similar to this… These are my own experiments. Maybe you can try to rotate each bone and see how they move.
I downloaded this model in the glTF format from sketchfab: https://sketchfab.com/3d-models/blue-archivekasumizawa-miyu-108d81dfd5a44dab92e4dccf0cc51a02
I then imported it to SysMocap, went to the "MOCAP" tab, selected the model, and clicked start. All i see is a blank white screen on where the models would actually be rendered. (also, the FPS graph doesn't update. On the built-in models it does update normally.)
I then went around and copied "Mousey"'s bone binding config, pasted to sketchfab model and changed the bone binding to match up with the sketchfab's model. I then tried starting the MOCAP again. This time it shows the model but all the movements are really wrong.
Can someone help me? I'm very new at this stuff.... (:
The text was updated successfully, but these errors were encountered: