Skip to content

Graphics_V0.16

Compare
Choose a tag to compare
@genusistimelord genusistimelord released this 24 Nov 00:41
· 32 commits to main since this release
10fd1cd

What Changed

Fixed

  • VBO Buffer and Mesh2D now properly load and render the Meshes when they are appended to a Mesh2D.

Changed

  • (Breaking) Mesh2D Position now Offsets the Meshes locations and The Z is Set exactly as the Mesh2D Z.
  • (Breaking) Mesh2DBuilder Now has a Offset that is applied when being built into Mesh2D.
  • (Breaking) Mesh2D now takes &Mesh2DBuilder References instead of Passing the Mesh2DBuilder.
  • (Breaking) Mesh2D from_builder now clears the Mesh2D before Adding in the new mesh from Mesh2DBuilder.

Added

  • Mesh2DBuilder now has a clear function so it can be reused to Build new meshes.
  • Mesh2D now has a append_from_builder function to append new Meshes to Mesh2D.
  • Mesh2D now has a clear function to clear the previous meshes.

Full Changelog: Graphics_V0.15...Graphics_V0.16