Graphics_V0.16
·
32 commits
to main
since this release
What Changed
Fixed
- VBO Buffer and Mesh2D now properly load and render the Meshes when they are appended to a Mesh2D.
Changed
- (Breaking) Mesh2D Position now Offsets the Meshes locations and The Z is Set exactly as the Mesh2D Z.
- (Breaking) Mesh2DBuilder Now has a Offset that is applied when being built into Mesh2D.
- (Breaking) Mesh2D now takes &Mesh2DBuilder References instead of Passing the Mesh2DBuilder.
- (Breaking) Mesh2D from_builder now clears the Mesh2D before Adding in the new mesh from Mesh2DBuilder.
Added
- Mesh2DBuilder now has a clear function so it can be reused to Build new meshes.
- Mesh2D now has a append_from_builder function to append new Meshes to Mesh2D.
- Mesh2D now has a clear function to clear the previous meshes.
Full Changelog: Graphics_V0.15...Graphics_V0.16