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Releases: JiepengTan/Lockstep-Tutorial

v0.4.2

08 Sep 05:31
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[+] Add Feature: PreSend Buffer auto shrink and expand
[+] Add auto estimate ping and delay
[+] Add auto estimate server's game start timestamp

v0.4.0

06 Sep 03:52
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[+] Basic implement of predict-rollback
.Add FramePursue for network reconnect
.Add frame data backup and recover: IBackUp
.Add dump frame data to file(for debug): IDumpStr
.Add RingBuffer: FrameBuffer

//TODO
.Fix unsynchronized bug in game logic
.Add Heartbeat for client disconnect

v0.3.9

03 Sep 11:30
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[+] 预测回滚基本框架的建立
[+] 客户端帧数据的备份以及恢复(含View)
//TODO
1.往后滚不同步bug
2.性能优化
3.网络包Miss 的重新请求机制的建立

v0.3.0

22 Aug 09:24
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[+] add CAnimator Component
[+] add Collision System
[+] add Skills
[+] add Collision System Editor

v0.2.0

21 Aug 09:44
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[+] add basic enemy AI
[+] add BaseActor
[+] import plugin FloatBar
[+] import plugin FloatText

v0.1.1

21 Aug 03:27
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在v0.1.0 的基础之上进行了代码整理 方便代码阅读

v0.1.0

20 Aug 16:01
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对应教程第2,3节:
1.基本的服务器
2.基础的Entity Component 框架
3.基础网络消息同步

v0.0.1

20 Aug 16:02
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对应教程第一节:
1.只是导入基本库