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Changelog
Johan Fält edited this page Jul 21, 2023
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- Added Era as a concept.
- In Dark Ages weapons uses Armor Piercing and Minimum Strength. #561
- Added so you can add paths, virtues and blood pool on WtA, CtD and MtA. #572
- Added so you can alter how the dice rules work in your own game, exploding 10s, lowest difficulty possible. #557, #577, #589
- Possible to customize your own kith. #534
- Added possible to replace with Nightmare dice. #605
- Added so an art can be Chimerical or Wyld. #614
- Added possible to categorize rituals into what kind of blood sorcery they are. #522
- Possible to customize your own sect, clan and path. #534
- Changed the graphics on all sheets, items and dialogs. #351, #601, #591, #623, #566, #593, #598, #592, #596, #597, #585, #620, #618, #613
- Fixed so all rolls are done with the same appearance and rules. #16, #41, #600, #621
- Spell modifiers visible in roll. #212
- Extended casting text visible in roll. #211
- Improved how affinity sphere looks. #604
- Some dialogs couldn't scroll the description fields. #527
- Fixed CSS problems with some modules. #555
- Spellcasting dialog now calculates the difficulty correctly. #603
Support Foundry v11.
- Added Demon the Fallen. #139, #450, #451, #448
- Added bonus system. #352, #479, #488, #489, #490, #223, #223, #485
- Added system setting to view sheet as limited. #470, #106, #487
- Added money under gear. #500
- Added so movement is visible under Combat tab and automatically calculated. #452
- Some powers require attributes in both dice pools. #464
- You can now alter the max value of abilities under Settings -> Abilities. #437
- Altered how speciallities are edited and shown. #465
- All text areas are now using the editors albing you to drag/drop Foundry entities into them. #495
- Added so you can collapse the lists in the Notes tab. #476
- As you add main powers to the world the system adds these to lists that can be selected as you open an unconnected power. Once this is done if a character already have this power on their sheet the power is then automatically connected to it. #483, #480
- Added Game as concept to Power Items able to shorten the visible type list. #474
- The bonus' a werewolf has in hispo and lupus in perception rolls is automatically calculated. #494
- Able to roll Realms with rating 0. #428
- Fixed problem with that player's couldn't read an item's description unless it was connected to a sheet. #502
- Fixed so new secondary abilities and powers get the correct max value based on generation. #472
- Fixed so the top Rote can be selected. #447
- Fixed difficulty error using Time/Scene. #436
- Fixed problem with Essence handling. #471
- Added Hunter the Reckoning sheet. #8, #412, #417
- Added a new World setting so you can decide the form of getting Edges in Hunter the Reckoning. #417
- Added so Mortals can get the other sheets advantages. #87
- Added Mortals to be kinfolk. #390
- Added Mortals to be ghouls. #84
- Added so you are able to see wound penalty in rolls and able to ignore the penalty. #376, #377
- Added so the max rating of abilities can be set in the Settings. #333
- Everyone can change item's names. #416
- Other traits can now be rolled and have descritions as any power. #411
- Background area on Bio has editor. #370
- Fixed so some abilities can both be listed in different areas depending on the sheet. #374
- Removed the clear icon. Instead you just click on the values to set value to 0. #189, #252
- Items now use splat fonts. #214
- Showing health on Core tab. #366
- Fixed the graphics of the dreaming tab. #362
- Fixed Tooltip on Creature sheet. #388
- Fixed rolling power graphics on Creature sheet. #389
- Fixed translation problems. #392
- Fixed newly created power items, some had problems with description. #368
- Fixed tooltip on active gifts not visible on combat tab. #386
- Fixed problems with rolling fetish or talens. #385
- Fixed graphical problems with disciplines without rolling. #387
- Fixed rolling Rotes caused name be undefined. #396
- Fixed problems with saving Foxus. #399
- Fixed problems with setting Time ratings on Rotes. #419
- Added Changeling the Dreaming sheet. #7, #325, #225, #221, #197, #127, #220, #221, #222, #272, #131
- Added support for ranged weapons to use automatic fire - burst, full-auto and spray fire. #280, #275, #65
- Added possibility to add your own values in select boxes. #187
- Added Other Traits under Notes tab. #259, #210
- Added full support Secondary Abilities where you create your own. #192, #213, #257, #259, #233, #237, #274
- All types of items has a reference field. #265
- Added so you can alter the shown text for any ability under Settings -> Abilities able you to use specialities e.g Craft. #161, #258
- Equipped armor is automatically added to soak rolls. #67
- Added so you can set weapon difficulty to variated. #260
- Added a Shapeshift button. #261
- Added an add button for fetish and talen items. #228, [#239] (https://github.com/JohanFalt/Foundry_WoD20/issues/239)
- Added an add button for gifts and rites. #238
- Added possibility to add temporary generation value. #217
- Some disciplines uses Roads/Path/Virtues. #270, #230
- Added Resonance on Magic tab. #190
- Added so you can add Fetish items under Gear tab. #20
- Added an add button for Rotes. #227
- Creature sheet supports Chimeras #332
- German is up to date. #335
- Added editor to format the text of Power descriptions. #271
- Added editor to format to description fields in the sheets. #235
- Health boxes are always listed in a line.
- Bloodbounds can be seen on all sheets. #218
- Updated version of fontawesome icons. #327
- As you make an attack the possible damage dialog appears automatically. #281
- Removed the Roll Damage button from chat.
- Only Nagah and Garou can reach rank 6. #249
- Nagah don't have Rank. #242
- If your temporary Rage goes beyond your permanent one a warning pops up.
- Added bonus vanishes in some cases from dialogs. #268
- Added a number of different missed texts to translate. #241, #246
- Fixed graphical errors if using French. #226
- Fixed translation for soak. #243
- Fixed bug in calculation of wound penalty if more than one health level box. #324
- Fixed but that made roll to miss if ability roll and the attribute had a speciallity. #319
- Fixed Gurahl renown. #247
- Nuwisha don't have Humour. #245
- Changing breed rolls used wrong color. #236
-Fixed description and system tooltip for Disciplines. #263
- Moved Technology to the skills tree. #286
- Support Foundry v10.
- Updated German and Spanish
- Added an "Add"-button to add backgrounds, mertis, flaws and blood bounds to the sheet #202
- Added Derangement to Bio #99
- Added more Second Abilities #162, #191
- The sheets now handle resizing and their width/height reacts to the size of Foundry #132, #209
- You can now see the calculated Initiative under the Initiative button #184
- You can now set on the Creature sheet which advantages that are to be used under the sheet's settings #182
- Added difficulty and summery result in the chat when rolling Soak #114
- Showing base Attribute in the chat when rolling Initiative #112
- Spirits can now have Gifts #71
- Added possibility to list Blood Bounds or Vinculums under Info tab #98
- Added the Abilities from Dark Ages #176
- Added Paradigm, Practice and Instruments in Magic tab #167, #181
- Added Extended Roll setting both in Rote casting and normal casting #185
- The Creature sheet now supports Constructs and Familiars #170
- The Ability Technology is now presented under Skills #125
- Cleaned up the graphics of the sheets #111, #135, #143, #147, #153, #157, #159
- Cleaned the graphics of all the rolls making them easier to use #150, #152, #183
- It is possible to turn off the special Sheet fonts, both on System Setting level and on sheet level #134
- Cleaned the CSS making it easier to organize #203
- The setting of World Anvil is now a field you can add or hide in the System Settings #137
- Backgrounds, Merits and Flaws can have any rating #171
- Temporary Rage can now be higher than permanent (with a warning) #186
- The total values of attributes are secured and always calculated #198
- A new installation of the System will not see all changes done since System creation #165
- Fixed so when you shift generation the change it does on the sheet is always done #208
- Fixed a problem where clan, sect and Path resetted from their set values #199
- Fixed so the value of Bearing is correct if Path is 10 #172
- Cannot clear blood pool #144
- Fixed a graphical error of the Quintessence Wheel that made it not round at some situations #206
- A Rote set to use Intruments didn't set the setting when rolled #194, #195
- When casting general spell you got no warning that no casting type was selected #149
- Affinity no longer clears when unlocking sheet #130
- Added sheet for Vampire the Masquerade 20th edition #6, #74, #75, #76, #97, #102, #103, #121, #123
- Added Soak dice bonus under the Setting /Combat tab #101
- Added Accuracy on Weapon item #100
- [WtA] Added possible so you can see the Rage penalty on the sheet #96
- Added possible so you can see the Wound penalty on the sheet #85
- Added possibility to add automatic bonus dices to Power Items #64
- [MtA] Added Sphere specialty #61
- [MtA] Added Sphere affinity #56
- New design Roll Design #77, #78, #79, #80, #81, #90, #91, #92, #95, #117
- Improved the design to handle values of +6 #82
- Improved the update World function #94
- New World Setting where you can set that an Observer only can see the Bio tab #12
- Item's default image is patched as World starts #108
- Redesigned the different Power tabs #107
- Improved the design of the World Setting dialog #116
- Divided the Settings tab into sections so it will be easier to find things
- Abilities are sorted in alphabetic order regardless of language #70
- All item lists are now sorted #10
- Fixed graphical problem with the design of the Spirit Charm list #122
- Fixed so a Soak or Damage roll can't botch #118
- Fixed so 1's is counted in Soak and Damage rolls #113, #115
- Fixed errors in the Spanish language #45, #83
- Fixed errors in the German language #54
- Fixed problems with the default Item images #48, #47, #72
- Fixed pointer problems #53, #73
- Fixed a number of smaller graphical problems
- Added sheet for Mage the Ascension 20th edition #4, #37, #33, #21
- Added secondary abilites which are added under Settings on the Sheet #40
- Added [WtA] icon to roll Frenzy #32
- Added [WtA] new setting to set Frenzy bonus/penalties #35
- Added [WtA] new item Fetish visible under Gear #9 and #26
- Added [MtA] function to be able to use a Rote - new item - to cast a spell #17 and #22
- Added [MtA] new setting to set i Actor has any permanent Paradox #36
- Altered fonts for Mortal and Werewolf sheets #28
- Rearranged Settings adding a sub tab system to easier find things #39
- Rearranging how rolling works to be able to handle more Sheet types #23 and #24
- Fixed so you can set unique image to item #29
- Fixed if so when checking for Specification it always check Attribute Value without Shift bonus #38
- Fixed graphical problems if using Spanish #14
- Fixed minor German errors #27 and #30
- Fixed so Spanish can be selected #15
This version is the beta of Spanish language
- Added sheet for Changing Breed #2, supported types are: Ajaba, Ananasi, Bastet, Corax, Gurahl, Kitsune, Mokole, Nagah, Nuwisha, Ratkin and Rokea
- Added Spanish
- Made code cleaning making my life easier
- Altered Font as the old one didn't handle other language than English
- Added Description in the tooltip for Background
- Corrected graphics in the combat tab - melee, ranged and armor section
- Fixed the System Settings page and added all Rule Settings under one selection fixing the graphics
- Fixed so when Spirits is rolling charms Description is passed to chat
- Fixed #11 the graphics to be able to handle German language.
- Fixed #13 You can now clear permanent Renown
- Corrected some errors with German translation
- Fixed with the patch system as I found out that if someone that hadn't permission to run what the patches did the System broke
- Fixed under the Shapechange tab for Werewolf - Appearance is now visible if you run Default Settings
- Fixed so you get notified on the Gift tab for Werewolf if you have Rank 0
- Fixed design for the Roll Dices macro button
- Fixed design for the Roll Soak macro button
- Fixed so if no difficulty is selected with rolls then difficulty 6 is selected automatically
- Fixed when Spirits rolled charm things broke as they don't have any attributes/abilities
- Fixed creature sheet height
- Fixed #1 Attribute setting in PowerItem didn't read the setting for 20th/5th System setting
- Out of beta
- Supports 9.269
- Supports Foundry Initiative System in Combat Tracker.
- Added macro buttons on the sheets to handle Initiative, Soak and rolling set number of dices. Before this it was handled by marcos.
- Added German Translation done by Pat Shaw.
- Polished the design on the Item- and Actor sheets
- Fixed so you don't get a warning about sheet locked if you add damage to the sheet.
- Supports 9.268
- Release of Creature sheet. Depending on what kind of Creature you add you can make specifications in the Settings of the sheet if you need more than 5 dots on attributes, what abilities it is to display, what type of damage type it can soak, and so on.
- New setting where you can switch to use 5th ed Attributes (Composure and Resolve instead of Appearance and Perception) and 5th ed Willpower (instead of calculating it as a normal trait it is a sum of Composure and Respove). Default is 20th ed rules.
- Added in Sheet Bio section the possibility to add a link you the sheet's World Anvil page
- Added in Werewolf Sheet Gift section so you can edit an added Gift or Rite
- Added in Sheet Setting so you can set which damage type you have Stamina to soak with
- If the Sheet is locked then show the user a message about it
- Exchanged the image for damage
- Improved the patch system
- Fixed the graphics of the Creature sheet
- Fixed to handle large text areas to store information correctly
- Fixed to only show visible Abilities on specialities page
- Fixed chatt message when rolling Attribute/Ability headline text
- Fixed not correct headline for the selected Ability was shown in the Gift and Rite lists
- Fixed if you switch setting how handle Advantage Attributes the new roll value are now read as GM login
- Beta Release
- Added Creature Sheet.
- Added auto-bonus to Attributes in Settings.
- Added max to Attributes in Settings.
- Added able to change Wound Penalties to Health Levels in Settings.
- Added to be albe to hide and show Abilities in Settings.
- New game setting theRollofOne - 1s doesn't remove success.
- Update macro Num RollDice.
- Fixed problem with minimizing character sheets.
- Fixed width experience point description field.
- Fixed width gift name field.
- Fixed width weapon name field.
- Fixed pointer at Lock button.
- Added the rules regarding Rage and social rolls. If your rolling Rage is greater than your Rolling Willpower you get social penalties on all Charisma and Manipulation Rolls.
- Design Settings
- Show total attributes on Core
- Show rank name with Rank on Core
- New game setting advantageRolls - using permanent or temporary in rolls with advantage Attributes.
- Fixed Werewolf sheet height both app and web.
- Fixed order of attributes in Choose Attribute in Roll Ability
- Fixed so you can see Attribute speciallity when Roll Ability
- Cleaned Code rolling dice
- Added Version on Items
- Added Item Fetish
- Fix design Item Melee Weapons
- Fix design Item Ranged Weapons
- Fix design Item Armor
- Fix design Item Power
- Fix design Item Experience
- Fix design Item Feature
- Fix design Item Fetish
- Patch: Korrigerade Item Experience så visningstexten ligger i Description
- Göm Charm egenskaper som inte skall synas för spelare
- Göm Gift egenskaper som inte skall synas för spelare
- Lagt till så man kan se beskrivningen av en gift vid Active Gifts (Combat)
- Lagt till så man kan fylla i Conditions under Combat
- Funktionen av Conditions Ignore Pain och Frenzy
- Conditions syns i slaget
- BUGG: Kan inte skicka Charm till Chatt
- BUGG: + ramlat bort om Attribute och Ability finns vid Itemslag.
- Added migration
- Added worldVersion system setting
- Spirit sheet
- Lagt till Charms som Power
- Flytta ner tooltip ca 20 px så det ej kommer i vägen vid popout
- Fixat kan inte slå gift med bara Rage/Gnosis/Willpower
- Fixat färger för Macro-tärningar
- Fixat bredd på rutor i Notes
- Lagt till Spirit dice
- Lagt till Spirit CSS
- Fixat problem om man anfaller med vapen där man har spec i attribute
- Fixat bredd på specificationrutor attributes och ability
- Fixat bredd på bredd Experience på edit
- Fixat Soak macro tar inte bonus på slaget
- Fixat Macro Antal tärningar - kan inte se diff
- Designat rader i lister lättare att läsa
- Designat slå tärningar till Chatt
- Designat skicka beskrivning till Chatt
- Flyttade visningen av beskrivning av gift/rites till ute i Foundry för testning
- Fixa spec Willpower
- Skicka System om Gift/Rituals vid slag
- Kan sätta gift som aktiv
- Active Gifts som är märkta som Combat syns i Combat-fliken
- Bredd på abilities-och attributesrubriker fixade under Core
- Bredd på weaponnamn fixade
- Bredd på health under Combat fixade
- Visa total exp kvar på Core
- Komprimerat Exp på Notes
- Döljer Edit/Delete-knappar om LOCKED.
- Översatt språk som glömts
- Visa totalt Earned Experience och Spent Experience
- Korrigera bredd på formulär och sätt max
- Hanterar bredd på Core och Shift
- Designa textarea (Bio och Gear)
- Lägg till Specialities
- Edit Combat
- Feature form
- Experience item
- Korrigera utseendet för listning av gifts som ej har slag.
- Kommer upp i text när man använder grundegenskapen eller färdigheten i tärningsformuläret
- Använder man spec i tärningsslaget skall dess specialitet synas i chatt.
- feature: background
- feature: merits
- feature: flaws
- Design Notes
- Design Gear
- experience: (earned/spent)
- räkna total exp
- Om inte "klar" på spent exp är ikryssad visa inte kostnad och räkna inte den som spenderad
- Knapp - Skicka Description Gift + Rites till chatt
- Töm Health Level högerklick
- Visa Attribute Total i settings
- Om ta bort fråga först
- Roll Damage
- Macro: Slå initiative
- Kunna modifiera initiativ bonus
- Soak beräknas baserat på form och typ av sheet
- Macro: Slå Soak
- Macro: Slå X st tärningar (t ex Willpower)
- Sätta ut Rank
- Flytta upp Tab brevid upplåsningknapp
- Begränsa Gift baserat på Rank
- Lägga till History karaktär (Bio)
- Drag Rites
- List Rites
- Remove Rites
- Lägga Rite Description + System i Hinttext
- Man skall inte välja sitt wound level, detta skall systemet veta om genom : health.damage.woundlevel
- WoundPenalty
- Slå Attribute
- Slå Ability
- Slå Advantages
- Om noll eller negativa tärningar slå ej
- Skriv ut typ Dexterity (4) + Stealth (3) + 2 diff: x vid tärningsslag
- Skriv ut WoundPen i slaget
- Visa noll tärningar som resultat
- Visa Diff i slaget
- Visa Mod i slaget
- Roll Attack
- Hantera shift bonus på grundegenskaper
- Roll Gift
- Fixat om man klickar på samma form igen
- Om man uppdaterar så häller den inte shift bonus hela tiden
- Foundry v9.249
- Rite och Gifts difficulty (-1)
- Radiobutton difficulty
- Added type to Power
- Added dice selection to Power
- Lagt till byta Actor bild
- Skapat Gift.html
- Skapat listorna för gift1-5
- Drag Gifts
- Remove Gifts
- Sätta Actor bild
- Combat gifts list
- Lägga Description + System i Hinttext med design... (tooltip)
- Fountry v9.245
- Designa hint-text
- Design Gifts
- Werewolf: Shiftknapparna shiftar som de ska
- Werewolf: Shiftfunktionen vet vilken form den har varit och vilken den skall till
- Garanterat att om inga former så sätts Homid
- Garanterat att beräkningar på formuläret för Werewolf också körs om Mortal körs
- Lagt till ShiftMod och ShiftDiff som beräknas vid öppnande av Werewolf beroende vilken form som valts
- Syns vad man valt för form
- Design Shapeshift
- Visa vilken form
- Snygga till var formikonen finns
- Lagt till mods och diffs på mortal för att hålla bonusar i slag
- Lagt till shiftmods och shiftdiffs på werewolf för att hålla bonusar vilken form de har
- Sorterat i GetData() för mortal och werewolf
- mortal öppnar mortal-sheet
- werewolf-actor-sheet.js har get template
- werewolf öppnar werewolf-sheet
- Shapeshift har egen html-fil
- Ersatt {{equalValue}} med {{iff}}
- Städat i console.log vid öppnande av sheet så det skrivs ut i rätt ordning
- Design Armor
- Armor Drag
- Armor skapa
- Armor Ta Bort
- Ranged Weapons skapa
- Ranged Weapons Drag
- Ranged Weapons alla Attribute
- Ranged Weapons ta bort
- Design Ranged Weapon
- Sätta Health Levels /, x, *
- Health Level hantering
- Välja health även om låst
- Bygga om språkfilen
- Item Natural Weapon
- Item Melee Weapon
- Drag Natural Weapons
- Drag till Melee Weapons
- Ta bort Natural Weapons
- Ta bort Melee Weapons
- item.Roll attack och damage Natural Weapons
- item.Roll attack och damage Melee Weapons
- item.Roll attack och damage Ranged Weapons
- Visa ej skadekod om inte slå skada (som melee)
- Natural Weapons alla Attribute
- Melee Weapons alla Attribute
- Design Natural Weapon
- Design Melee Weapon
- Design Combat
- Added bio.html
- Kan inte slå Gnosis
- Kan inte slå Rage
- Slå Gnosis, Rage, Willpower tar inte minsta mellan temp och perm
- Input visar ingen box om låst
- Settings: Kan inte spara Health values
- Nog fel i spara värde se _assignToActorField mortal.js
- Kan inte skriva i Appearance och Concept editor??
- bör ändra för att kunna ändra rage temp , gnosis temp, willpower temp, health typ även om locked css .locked .resource-value-empty och .locked .resource-value-step :not(.rage-value)
- Sätta Renown
- Tömma temp Renown
- Design Bio
- Design slå tärningar från formulär titta på marcro för ideer särskilt med färgschema beroende på vad för slags varelse som slår. Vampire finns, kvar, werewolf och mortal. Från CoD?
- Speciality dubblar inte success 10.
- Kan inte slå Skill + Attribute, detta blir Skill + Skill.
- Kan inte slå Attribute enbart
- Slå t ex willpower funkar inte
- Fel när öppnar werewolf sheet. (fick skapa en ny)
- Bytt namn på attribute.label
- Slår grundegenskap alltid en tärning
- Kan inte uppgradera systemet. (world.json)