-
-
Notifications
You must be signed in to change notification settings - Fork 21
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Update blank_mod * Update version * Update province mappings - vanilla & HPM * Add new provinces to configurables/Map/regions.txt * Clean common/special_projects * Copy Vic3ToHoI4 common/raids * Clean up error log * Update buildings * Import landmarks mappings * Add landmarks mappings tests * Add landmark buildings to states * Check if landmark has a name and is located in the state before adding * Import default landmark buildings * Import enable_for_controllers as stringList & clean up * Store buildings as a map of pointers * Add LandmarksMapper.cpp * Update landmark buildings * Don't output unmapped landmark buildings * Don't assign unbuilt landmarks to states * Clang, includes & braces * Import default adjacency rules * Add adjacency rule tests * Create and output adjacency rules * Clang * Add new files to Vic2ToHoI4lib * Requested changes * Add new test files to Vic2ToHoI4Tests build * Merge adjacency rules default values tests * Fix Codacy issue with adjacency rules map * Requested changes * Clang * Update province names localisation for the Province Mapper * Update version and name * Store adjacency rules as pointers * Fix tests * Clang
- Loading branch information
Showing
239 changed files
with
27,582 additions
and
2,599 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.