This repository contains only the original source code I've written & some free packages. The required Sounds Effects & Background Images are not included due to license restrictions.
You can play the complete game with my own SFXs & Background here
- Singleton Pattern: Global access to managers (Audio, Game, Data)
- Factory Pattern: Brick creation and variations
- Observer Pattern: Event-driven communication between components
- Game state system handling idle, gameplay, level transitions, and game over states
- Event-driven state changes with observer subscription
- Multi-layer sound management for background music and effects
- Dynamic pitch variation for sound diversity
- Playlist system with random track selection
- State-aware audio transitions
- AudioManager: Handles all game audio with multiple audio sources
- GameManager: Controls game state and flow
- DataManager: Manages data persistence and highscores
- LevelManager: Controls level progression and brick layouts
- InputHandler: Manages player input across game states
- Comprehensive debug logging system
- Visual debugging tools for brick placement
- Desktop log export functionality
- SharpUI
- Used a UI sprite for menu and dialogue interfaces
- Cartoon FX Remaster Free
- Particle VFX for brick explosions
- TextMeshPro
- Advanced text rendering and styling
- Used for dialogue system and UI elements
- Brick System: Abstract base class with specialized implementations
- Ball Physics: Custom physics calculations for gameplay feel
- Dialogue System: Terminal-style narrative introduction
- Score System: Real-time score tracking with persistence
- SOLID principles adherence
- Clean code practices with comprehensive documentation
- Modular component design for maintainability
- Event-driven architecture for loose coupling
- Clone repository
- Install required Unity version
- Open project in Unity Editor
- Unity 2022.3 LTS
- C# scripting
- Visual Studio 2022/VS Code for editing