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src/main/java/net/wurstclient/hacks/LogoutSpotHack.java
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/* | ||
* Copyright (c) 2014-2025 Wurst-Imperium and contributors. | ||
* | ||
* This source code is subject to the terms of the GNU General Public | ||
* License, version 3. If a copy of the GPL was not distributed with this | ||
* file, You can obtain one at: https://www.gnu.org/licenses/gpl-3.0.txt | ||
*/ | ||
package net.wurstclient.hacks; | ||
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import com.mojang.blaze3d.systems.RenderSystem; | ||
import net.minecraft.client.network.AbstractClientPlayerEntity; | ||
import net.minecraft.client.util.math.MatrixStack; | ||
import net.minecraft.client.world.ClientWorld; | ||
import net.minecraft.entity.player.PlayerEntity; | ||
import net.minecraft.util.math.Box; | ||
import net.minecraft.util.math.Vec3d; | ||
import net.wurstclient.Category; | ||
import net.wurstclient.SearchTags; | ||
import net.wurstclient.events.RenderListener; | ||
import net.wurstclient.events.UpdateListener; | ||
import net.wurstclient.hack.Hack; | ||
import net.wurstclient.settings.EspBoxSizeSetting; | ||
import net.wurstclient.util.FakePlayerEntity; | ||
import net.wurstclient.util.RegionPos; | ||
import net.wurstclient.util.RenderUtils; | ||
import org.lwjgl.opengl.GL11; | ||
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import java.util.ArrayList; | ||
import java.util.UUID; | ||
import java.util.stream.Collectors; | ||
import java.util.stream.Stream; | ||
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@SearchTags({"logout", "player out", "logout spot"}) | ||
public final class LogoutSpotHack extends Hack | ||
implements UpdateListener, RenderListener | ||
{ | ||
record LogoutEntry(UUID uuid, Vec3d position) | ||
{} | ||
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private final EspBoxSizeSetting boxSize = new EspBoxSizeSetting( | ||
"\u00a7lAccurate\u00a7r mode shows the exact hitbox of each player.\n" | ||
+ "\u00a7lFancy\u00a7r mode shows slightly larger boxes that look better."); | ||
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private final ArrayList<PlayerEntity> lastPlayers = new ArrayList<>(); | ||
private final ArrayList<LogoutEntry> logoutEntries = new ArrayList<>(); | ||
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public LogoutSpotHack() | ||
{ | ||
super("LogOutSpot"); | ||
setCategory(Category.RENDER); | ||
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addSetting(boxSize); | ||
} | ||
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@Override | ||
protected void onEnable() | ||
{ | ||
EVENTS.add(UpdateListener.class, this); | ||
EVENTS.add(RenderListener.class, this); | ||
} | ||
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@Override | ||
protected void onDisable() | ||
{ | ||
EVENTS.remove(UpdateListener.class, this); | ||
EVENTS.remove(RenderListener.class, this); | ||
} | ||
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@Override | ||
public void onUpdate() | ||
{ | ||
PlayerEntity localPlayer = MC.player; | ||
ClientWorld world = MC.world; | ||
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ArrayList<PlayerEntity> currentPlayers = new ArrayList<>(); | ||
Stream<AbstractClientPlayerEntity> stream = world.getPlayers() | ||
.parallelStream().filter(e -> !e.isRemoved() && e.getHealth() > 0) | ||
.filter(e -> e != localPlayer) | ||
.filter(e -> !(e instanceof FakePlayerEntity)) | ||
.filter(e -> Math.abs(e.getY() - localPlayer.getY()) <= 1e6); | ||
currentPlayers.addAll(stream.collect(Collectors.toList())); | ||
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// Remove Spot if Comming back | ||
logoutEntries.removeIf(entry -> currentPlayers.stream() | ||
.anyMatch(p -> p.getUuid().equals(entry.uuid()))); | ||
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// lastPlayers에 있었으나 currentPlayers에는 없는 경우, 해당 플레이어가 로그아웃한 것으로 판단 | ||
for(PlayerEntity p : lastPlayers) | ||
{ | ||
if(!currentPlayers.contains(p)) | ||
{ | ||
// 로그아웃한 플레이어 데이터 생성 후 리스트에 추가 | ||
logoutEntries.add(new LogoutEntry(p.getUuid(), p.getPos())); | ||
} | ||
} | ||
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// 현재 플레이어 리스트를 lastPlayers로 업데이트 | ||
lastPlayers.clear(); | ||
lastPlayers.addAll(currentPlayers); | ||
} | ||
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@Override | ||
public void onRender(MatrixStack matrixStack, float partialTicks) | ||
{ | ||
GL11.glEnable(GL11.GL_BLEND); | ||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_DST_ALPHA); | ||
GL11.glDisable(GL11.GL_DEPTH_TEST); | ||
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matrixStack.push(); | ||
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RegionPos region = RenderUtils.getCameraRegion(); | ||
RenderUtils.applyRegionalRenderOffset(matrixStack, region); | ||
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float extraSize = boxSize.getExtraSize(); | ||
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for(LogoutEntry entry : logoutEntries) | ||
{ | ||
matrixStack.push(); | ||
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// 로그아웃한 좌표를 카메라 기준 좌표로 변환 | ||
Vec3d outPosition = entry.position().subtract(region.toVec3d()); | ||
matrixStack.translate(outPosition.x, outPosition.y, outPosition.z); | ||
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// 필요한 경우 크기를 조정 (예: 기본 박스 크기 적용) | ||
matrixStack.scale(1 + extraSize, 1 + extraSize, 1 + extraSize); | ||
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// 로그아웃 박스는 예를 들어 빨간색으로 렌더링 | ||
RenderSystem.setShaderColor(1, 0, 0, 0.5F); | ||
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Box logoutBox = new Box(-0.5, 0, -0.5, 0.5, 2, 0.5); | ||
RenderUtils.drawOutlinedBox(logoutBox, matrixStack); | ||
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matrixStack.pop(); | ||
} | ||
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matrixStack.pop(); | ||
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RenderSystem.setShaderColor(1, 1, 1, 1); | ||
GL11.glEnable(GL11.GL_DEPTH_TEST); | ||
GL11.glDisable(GL11.GL_BLEND); | ||
} | ||
} |