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Sounds like we're on the same wavelength. I'm half way through a hierarchy rework that involves hierarchical queries :) |
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I'd like to be able to make "hierarchical" queries, i.e. specify and iterate over an Entity's Components and its children's.
I wrote this for my Unity3D ECS library, and in my experience it cut down on a lot of error-prone boilerplate, especially with collision events and React-styled UI composition.
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