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Added inverse transform #7999
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Added inverse transform #7999
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Thanks for opening this pull request! The maintainers of this repository would appreciate it if you would update our CHANGELOG.md based on your changes. |
Blyron
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Added docs in #7982
Maybe you can comment whether you think its fitting. |
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* added cpp client build docs (#7942) * fixed IMU units (#7960) * Update README.md with new TinyURL links (#7988) * Added inverse transform (#7999) Co-authored-by: glopezdiest <[email protected]> * Aaron/fixwheelchair (#8001) * Fix OSM2ODR build * Updated fix wheelchair default value * Docs/unit updates (#8007) * fixed IMU units * updated autitwheel version * Add a `*.pyi` file for auto-completion & hints. To enable auto-completion and hints in code editors such as VScode, create a `*.pyi` file. This feature is compatible with `python 3.9` and later versions. * Fixes and missing Iterators * Fixed Actor.parent Can be None or an Actor * Fixed missing return types * Updated changelog needs merge with dev version * Added DSVEventArray iterator * Added missing type for Labelled Point * Fixed spelling misstakes * Removed wrong unit indication * Added missing -> World to load_world * Added missing return value to reload_world * FIX: __init__ methods do not return * FIX: added ApplyTransform, fixed ApplyTorque * Filled in missing information and types. * ActorList.filter actually returns ActorList * Fixed CityObjectLabels * Disambiguated get_waypoint signature Syntax fix (squased) * Added undocumented variables FutureActor laod_world_if_different * Corrected Sensor.is_listening Was changed to a function in 0.9.15. More info see: #7439 * Added type hints for `values` attribute on enums * Fix intendation shadowing methods * Fix missing @Property * Formatted some docstring to be shorter * Added stubs for HUD drawing Functions from #7168 * Corrected and more precise type-hints - fixed carla.Waypoint.next_until_lane_end * Improved get_waypoint disambiguation correctly added two overload function * Fix spelling mistakes * Better usage of Enum if typing.Self is availiable Using Self will not report an override / incompatible error. * Fix: Enum values were tuples. Added Flag or Int to Enums * Fixes for wrong stubs - OpendriveGenerationParameter had no init - missing @Property - wrong signatures * Added self parameter to property signatures * Various fixes - wrong signatures - wrong names * Added setters for VehicleControl * Improved get_waypoints and Literal type hints * Corrected [try_]spawn_actor keyword name * Added Transform.inverse_transform and corrected signature parameter is called in_point not in_vector * Improved Callable and callbacks signature * Corrections and additions more setters missing, wrong types corrected spelling * Fixed Vector arithmetic * added digital twins video (#8090) * navigation information is now loaded when changing maps * Porting the changes done to UE5 to fix the recording leak to UE4 The slowdown is considerably more noticeable here since the engine runs much smoother. This makes evident that this is a stopgap measure, and should be looked into further down the line. * Fixed typo in CityScapes palette (#8137) * Correcting makefile typo to avoid override warning for target "downloadplugins" (#8167) The downloadplugins target is already defined below (line 162). --------- Co-authored-by: MattRoweEAIF <[email protected]> Co-authored-by: glopezdiest <[email protected]> Co-authored-by: glopezdiest <[email protected]> Co-authored-by: Minokori <[email protected]> Co-authored-by: Daniel <[email protected]> Co-authored-by: AreopagX <[email protected]> Co-authored-by: Jorge Virgos <[email protected]> Co-authored-by: Sergio Paniego Blanco <[email protected]> Co-authored-by: Ylmdrin <[email protected]>
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* added cpp client build docs (#7942) * fixed IMU units (#7960) * Update README.md with new TinyURL links (#7988) * Added inverse transform (#7999) Co-authored-by: glopezdiest <[email protected]> * Aaron/fixwheelchair (#8001) * Fix OSM2ODR build * Updated fix wheelchair default value * Docs/unit updates (#8007) * fixed IMU units * updated autitwheel version * Add a `*.pyi` file for auto-completion & hints. To enable auto-completion and hints in code editors such as VScode, create a `*.pyi` file. This feature is compatible with `python 3.9` and later versions. * Fixes and missing Iterators * Fixed Actor.parent Can be None or an Actor * Fixed missing return types * Updated changelog needs merge with dev version * Added DSVEventArray iterator * Added missing type for Labelled Point * Fixed spelling misstakes * Removed wrong unit indication * Added missing -> World to load_world * Added missing return value to reload_world * FIX: __init__ methods do not return * FIX: added ApplyTransform, fixed ApplyTorque * Filled in missing information and types. * ActorList.filter actually returns ActorList * Fixed CityObjectLabels * Disambiguated get_waypoint signature Syntax fix (squased) * Added undocumented variables FutureActor laod_world_if_different * Corrected Sensor.is_listening Was changed to a function in 0.9.15. More info see: #7439 * Added type hints for `values` attribute on enums * Fix intendation shadowing methods * Fix missing @Property * Formatted some docstring to be shorter * Added stubs for HUD drawing Functions from #7168 * Corrected and more precise type-hints - fixed carla.Waypoint.next_until_lane_end * Improved get_waypoint disambiguation correctly added two overload function * Fix spelling mistakes * Better usage of Enum if typing.Self is availiable Using Self will not report an override / incompatible error. * Fix: Enum values were tuples. Added Flag or Int to Enums * Fixes for wrong stubs - OpendriveGenerationParameter had no init - missing @Property - wrong signatures * Added self parameter to property signatures * Various fixes - wrong signatures - wrong names * Added setters for VehicleControl * Improved get_waypoints and Literal type hints * Corrected [try_]spawn_actor keyword name * Added Transform.inverse_transform and corrected signature parameter is called in_point not in_vector * Improved Callable and callbacks signature * Corrections and additions more setters missing, wrong types corrected spelling * Fixed Vector arithmetic * added digital twins video (#8090) * Typing for GlobalRoutePlanner * 0.9.13+ modernisation of code * made function static * Updated changelog * fixed spelling mistakes * No unnecessary inheritance from object and empty class brackets & other Removed empty variables and whitespaces formatting * navigation information is now loaded when changing maps * Porting the changes done to UE5 to fix the recording leak to UE4 The slowdown is considerably more noticeable here since the engine runs much smoother. This makes evident that this is a stopgap measure, and should be looked into further down the line. * Fixed typo in CityScapes palette (#8137) * Correcting makefile typo to avoid override warning for target "downloadplugins" (#8167) The downloadplugins target is already defined below (line 162). * fix typo in title (#8225) * added unreal coord system, fixed v2x (#8251) --------- Co-authored-by: MattRoweEAIF <[email protected]> Co-authored-by: Blyron <[email protected]> Co-authored-by: glopezdiest <[email protected]> Co-authored-by: glopezdiest <[email protected]> Co-authored-by: Blyron <[email protected]> Co-authored-by: Minokori <[email protected]> Co-authored-by: AreopagX <[email protected]> Co-authored-by: Jorge Virgos <[email protected]> Co-authored-by: Sergio Paniego Blanco <[email protected]> Co-authored-by: Ylmdrin <[email protected]>
Blyron
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Nov 5, 2024
* added cpp client build docs (#7942) * fixed IMU units (#7960) * Update README.md with new TinyURL links (#7988) * Added inverse transform (#7999) Co-authored-by: glopezdiest <[email protected]> * Aaron/fixwheelchair (#8001) * Fix OSM2ODR build * Updated fix wheelchair default value * Docs/unit updates (#8007) * fixed IMU units * updated autitwheel version * Add a `*.pyi` file for auto-completion & hints. To enable auto-completion and hints in code editors such as VScode, create a `*.pyi` file. This feature is compatible with `python 3.9` and later versions. * Fixes and missing Iterators * Fixed Actor.parent Can be None or an Actor * Fixed missing return types * Updated changelog needs merge with dev version * Added DSVEventArray iterator * Added missing type for Labelled Point * Fixed spelling misstakes * Removed wrong unit indication * Added missing -> World to load_world * Added missing return value to reload_world * FIX: __init__ methods do not return * FIX: added ApplyTransform, fixed ApplyTorque * Filled in missing information and types. * ActorList.filter actually returns ActorList * Fixed CityObjectLabels * Disambiguated get_waypoint signature Syntax fix (squased) * Added undocumented variables FutureActor laod_world_if_different * Corrected Sensor.is_listening Was changed to a function in 0.9.15. More info see: #7439 * Added type hints for `values` attribute on enums * Fix intendation shadowing methods * Fix missing @Property * Formatted some docstring to be shorter * Added stubs for HUD drawing Functions from #7168 * Corrected and more precise type-hints - fixed carla.Waypoint.next_until_lane_end * Improved get_waypoint disambiguation correctly added two overload function * Fix spelling mistakes * Better usage of Enum if typing.Self is availiable Using Self will not report an override / incompatible error. * Fix: Enum values were tuples. Added Flag or Int to Enums * Fixes for wrong stubs - OpendriveGenerationParameter had no init - missing @Property - wrong signatures * Added self parameter to property signatures * Various fixes - wrong signatures - wrong names * Added setters for VehicleControl * Improved get_waypoints and Literal type hints * Corrected [try_]spawn_actor keyword name * Added Transform.inverse_transform and corrected signature parameter is called in_point not in_vector * Improved Callable and callbacks signature * Corrections and additions more setters missing, wrong types corrected spelling * Fixed Vector arithmetic * added digital twins video (#8090) * use actor ids for instance segmentation * synchronize bboxes between server and client * add actor_id attribute to bounding boxes * navigation information is now loaded when changing maps * Porting the changes done to UE5 to fix the recording leak to UE4 The slowdown is considerably more noticeable here since the engine runs much smoother. This makes evident that this is a stopgap measure, and should be looked into further down the line. * Fixed typo in CityScapes palette (#8137) * Correcting makefile typo to avoid override warning for target "downloadplugins" (#8167) The downloadplugins target is already defined below (line 162). * fix typo in title (#8225) * added unreal coord system, fixed v2x (#8251) --------- Co-authored-by: Minokori <[email protected]> Co-authored-by: Daniel <[email protected]> Co-authored-by: Sergio Paniego Blanco <[email protected]> Co-authored-by: Ylmdrin <[email protected]>
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Description
Exposed the C++ InverseTransformPoint() into the API. Docs are missing
Where has this been tested?
Possible Drawbacks
None
This change is