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The **_Visualization and Computer Graphics Library_** (VCGlib for short) is a open source, portable, C++, templated, no dependency, library for manipulation, processing, cleaning, simplifying triangle meshes. | ||
The **_Visualization and Computer Graphics Library_** (VCGlib for short) is an open source, portable, and templated library written in C++, with no external dependencies, for manipulation, processing, cleaning, and simplifying triangle meshes. | ||
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![BuildExamplesLinux](https://github.com/cnr-isti-vclab/vcglib/workflows/BuildExamplesLinux/badge.svg) | ||
![BuildExamplesMacOS](https://github.com/cnr-isti-vclab/vcglib/workflows/BuildExamplesMacOS/badge.svg) | ||
![BuildExamplesWindows](https://github.com/cnr-isti-vclab/vcglib/workflows/BuildExamplesWindows/badge.svg) | ||
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The library, composed by more than 100k lines of code, is released under the GPL license, and it is the base of most of the software tools of the [Visual Computing Lab](http://vcg.isti.cnr.it) of the Italian National Research Council Institute ISTI, like MeshLab, metro and many others. | ||
The library, composed by more than 100k lines of code, is released under the GPL license, and it is the base of most of the software tools of the [Visual Computing Lab](http://vcg.isti.cnr.it) of the Italian National Research Council Institute - ISTI, like [MeshLab](http://www.meshlab.net/), [Metro](http://vcg.isti.cnr.it/vcglib/metro.html) and many others. | ||
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The VCG library is tailored to mostly manage triangular meshes: The library is fairly large and offers many state of the art functionalities for processing meshes, like: | ||
The VCG library is tailored to mostly manage triangular meshes: The library is fairly large and offers many state-of-the-art capabilities for processing meshes, such as: | ||
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- high quality quadric-error edge-collapse based simplfication, | ||
- efficient spatial query structures (uniform grids, hashed grids, kdtree, ...) , | ||
- advanced smoothing and fairing algorithms, | ||
- computation of curvature, | ||
- optimization of texture coordinates, | ||
- Hausdorff distance computation, | ||
- geodesic paths, | ||
- mesh repairing capabilities, | ||
- isosurface extraction and advancing front meshing algorithms, | ||
- Poisson Disk sampling and other tools to sample point distributions over meshes, | ||
- high quality quadric-error edge-collapse based simplfication | ||
- efficient spatial query structures (uniform grids, hashed grids, kdtree, etc) | ||
- advanced smoothing and fairing algorithms | ||
- computation of curvature | ||
- optimization of texture coordinates | ||
- Hausdorff distance computation | ||
- geodesic paths | ||
- mesh repairing capabilities | ||
- isosurface extraction and advancing front meshing algorithms | ||
- Poisson Disk sampling and other tools to sample point distributions over meshes | ||
- subdivision surfaces | ||
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## Notable Applications | ||
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A number of applications have been developed using the vcglib: | ||
A number of applications have been developed using the VCGlib: | ||
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- MeshLab: the renowed open source mesh processing is based on this library. | ||
- MeshLab: the renowed open source mesh processing software | ||
- Metro, the tool for measuring differences between meshes | ||
- The first high quality out-of-core mesh simplifier that was used by the Stanford Digital Michelangelo project to process their huge 3D scanned models. | ||
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## Contacts | ||
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For any info about licensing (portion of) the library please contact us: | ||
Paolo Cignoni ([email protected]) | ||
For any info about licensing (portions of) the library please contact us: | ||
Paolo Cignoni ([email protected]) | ||
Visual Computing Lab of the Italian National Research Council - ISTI | ||
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In case of bugs please report them [here](https://github.com/cnr-isti-vclab/vcglib/issues) . | ||
In case of bugs please report them [here](https://github.com/cnr-isti-vclab/vcglib/issues). |
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