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I haven't tested the WebGL implementation of this function because I don't know how - I'm relying on the CI to tell me if it's right. From my reading, WebGL2's
getQueryParameter
always returns a 32-bit int, so this implementation ofget_query_parameter_u64
wouldn't return 64 bits worth of data on web, just a u32 converted to a u64. I think that's reasonable, but I'm not sure if that's in the spirit of this library.