v.01
Turn based board game on hex grid.
- Players
- 2 pieces each
- Turns
- Barriers
- barriers block throws
- can only throw in straight line past barriers
- Capture the flag
- enter flag space to capture
- piece carries flag
- bring flag back to your own to score
- First to 2 captures wins
- After capture game carries on from current state
- Flags with 10 spaces between
- Throwing snowballs
- Roll d20
- Ranges, hits on
- 1 >= 9
- 2 >= 12
- Roll of 20 hits and player takes another turn of move/throwing
- Pieces do not return in extra turn
- when hit, piece is removed for 1 whole turn (skips next turn)
- returning pieces can be placed adjacent to flag space, player's choice where
- returning pieces can move/throw immediately
- Hex grid image
- d20
- player pieces/bits
- 3 flag bits
- 3 players
- Triangle board
- Flags are 10 spaces apart
- 2 pieces per team
- Get flag
Changed
: space next to flag captures, returns
- Own flag returned immediately upon touching by defender
Changed
: Flag must be carried back home, this greatly sped up the game by allowing someone to actually score a goal
- Move 3 spaces
- Spread across 2 pieces in any order or amount
- Throws:
- 1 throw per player per turn
Changed
: each piece can throw once per turn
- 1 throw per player per turn
- Sped up when each piece could throw
- Timing of when to hit a player matters. Move speed and board means that typically when a flag was captured and the piece starts to return home, the defending player got a piece next turn and immediately gave chase.
- this means that a lot rode on that first throw by the chasing piece
- if missed, chase continued and really came down to a hit or not, mostly at range of 1, so odds were good to hit
- this means that a lot rode on that first throw by the chasing piece
- Teaming up (2 v 1) is key but difficult to achieve
- Play largely occurred along edges, straight lines between goals
- open center avoided
- barriers played a huge role
- 4 players
- squarish board
- Each piece can move up to 3 and throw once each turn
- Can move or throw in any order
- Throwing
- Added throw range 3 >= 17
- Can't move after throw
- Snowball inventory needs to be replenished
- trade movement for a turn to make snowballs
- central snowball repository anyone can use
- Get hit, draw card for consequence
- Snowball cards for inventory