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Use MEGA_PUNCH constant in explosion animation routine
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BlueZangoose authored Nov 15, 2023
1 parent b302e93 commit 55e3d3f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engine/battle/core.asm
Original file line number Diff line number Diff line change
Expand Up @@ -6752,7 +6752,7 @@ HandleExplodingAnimation:
ld a, [wMoveMissed]
and a
ret nz
ld a, 5
ld a, MEGA_PUNCH
ld [wAnimationType], a

PlayMoveAnimation:
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