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Bump flame_svg from 1.8.3 to 1.10.1 #76

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@dependabot dependabot bot commented on behalf of github Apr 1, 2024

Bumps flame_svg from 1.8.3 to 1.10.1.

Release notes

Sourced from flame_svg's releases.

v1.10.0

1.10.0

  • REFACTOR: Remove unnecessary 'async' keyword across the codebase [DCM] (#2803). (2dfe0e5a)
  • REFACTOR: Avoid nested conditional expressions whenever possible [DCM] (#2784). (7b6a5712)
  • REFACTOR: Mark semantically final variables as final (or const) proper [DCM] (#2783). (71f7b475)
  • FIX: Remove deprecations for 1.10.0 (#2809). (5b67b8f1)
  • FIX: Un-register component keys down the component tree (#2792). (0f679b3f)
  • FIX: AlignComponent set child (remove compare) (#2774). (20aaf656)
  • FIX: Hardcode initCurrentGame lifecycle state as resumed (#2775). (0cd5037c)
  • FIX: Fix TextBoxComponent alignment bug (#2781). (0fb53efb)
  • FIX(flame): The component.removeFromParent method should use parent.remove internally (#2779). (bdb1c79a)
  • FIX: Take unmounted adds into consideration (#2770). (be28a440)
  • FEAT: Add IgnoreEvents mixin to ignore events for the whole subtree (#2811). (313411c3)
  • FEAT: Add advanced button component (#2742). (97fff0ed)
  • FEAT: Introduce the FixedResolutionViewport (#2796). (4c762f94)
  • FEAT: AssetsBundle can be customized in Images and AssetsCache. (#2807). (a23f80e9)
  • FEAT: Backdrop (static backgrounds) component for CameraComponent (#2787). (ab329f71)
  • FEAT: Align component refactoring (#2767). (bde34efe)
  • DOCS: Remove last broad cSpell bypass regex and fix all violations (#2802). (9b16b178)

v1.9.1

1.9.1

v1.9.0

1.9.0

  • REFACTOR: Enable DCM linting (#2667). (27a8fd61)
  • REFACTOR: Fix lint issues across the codebase - Part 2 (#2677). (10e4109c)
  • FIX: Prevent onRemove/onDetach being called for initial Gesture Detector addition (#2653). (d1721464)
  • FIX: Use root game for gestures (#2756). (f5d0cb38)
  • FIX: Add possibility to remove a child and add it to the same parent (#2755). (285d31ab)
  • FIX: Adding scale parameter to RectangleComponent constructors (#2730). (173908d9)
  • FIX: Set CameraComponent.priority to max (#2732). (820ece1c)
  • FIX: Change to FilterQuality.medium instead of high (#2733). (fc19890c)
  • FIX: Avoid creating new Vector2 in globalToLocal and localToGlobal (#2727). (9fb3bf8d)
  • FIX: Ambiguation is not needed in render box anymore (#2711). (b3d78f58)
  • FIX: HasGameReference should default to FlameGame (#2710). (93dcb3a1)
  • FIX: Make debugCoordinatesPrecision into a variable instead of a getter (#2713). (9918c051)
  • FIX: Absolute angle takes into account BodyComponent ancestors too (#2678). (75aee767)
  • FEAT: SpawnComponent (#2709). (83f5ea45)
  • FEAT: Add globalToLocal and localToGlobal methods to viewport, viewfinder and camera (#2720). (00185a3b)
  • FEAT: Add HoverCallbacks (#2706). (d460b846)
  • FEAT: Add onDispose to game.dart called from game_widget.dart (#2659). (2f44e483)
  • FEAT(flame): Add helper methods to create frame data on SpriteSheet (#2754). (47722199)
  • FEAT: Implement Snapshot mixin on PositionComponent (#2695). (c1ee24a2)

... (truncated)

Changelog

Sourced from flame_svg's changelog.

flame - v1.10.1

  • FIX: Properly resize ScreenHitbox when needed (#2826). (24fed757)
  • FIX: Setting world on FlameGame camera setter (#2831). (3a8e2464)
  • FIX: Allow null passthrough parent (#2821). (c4d2f86e)
  • FIX: Do not scale debug texts with zoom (#2818). (c2f3f040)
  • FIX(flame): Export FixedResolutionViewport and make withFixedResolution a redirect constructor (#2817). (3420d0e6)
  • FEAT: Scaling particle feature (#2830). (9faae8a2)

flame_test - v1.14.0

  • FEAT: Expose addition test arguments on flame test (#2832). (08b4bd6d)

2023-10-17

Changes


Packages with breaking changes:

  • There are no breaking changes in this release.

Packages with other changes:


jenny - v1.2.0

2023-10-12

Changes


Packages with breaking changes:

  • There are no breaking changes in this release.

Packages with other changes:

... (truncated)

Commits
  • 639dac0 chore(release): Publish Flame v1.17.0 (#3108)
  • cb1e370 fix: Call render properly from nested FlameGames (#3106)
  • 233cc94 feat: Add onFinished callback to ScrollTextBoxComponent (#3105)
  • 6c8190b refactor: Deprecate fromAtlas in favour of atlasFromAssets and `atlasFrom...
  • b946ba7 feat: Add copyWith method on the TextBoxConfig (#3099)
  • 8cd9e12 fix: CircleHitbox should properly detect when ray is outside (#3100)
  • ed690b3 feat: Support for new atlas format and rotated sprites (#3097)
  • bf5d68e feat: Component tree for the devtools extension tab (#3094)
  • b1f0198 feat: Add PositionComponent.toString (#3095)
  • 3c35d59 fix: Null gravity override by Forge2dGame (#3092)
  • Additional commits viewable in compare view

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Bumps [flame_svg](https://github.com/flame-engine/flame/tree/main/packages) from 1.8.3 to 1.10.1.
- [Release notes](https://github.com/flame-engine/flame/releases)
- [Changelog](https://github.com/flame-engine/flame/blob/main/CHANGELOG.md)
- [Commits](https://github.com/flame-engine/flame/commits/flame_svg-v1.10.1/packages)

---
updated-dependencies:
- dependency-name: flame_svg
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added dart Pull requests that update Dart code dependencies Pull requests that update a dependency file labels Apr 1, 2024
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dependabot bot commented on behalf of github Jan 8, 2025

OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version. You can also ignore all major, minor, or patch releases for a dependency by adding an ignore condition with the desired update_types to your config file.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.

@dependabot dependabot bot deleted the dependabot/pub/flame_svg-1.10.1 branch January 8, 2025 21:54
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