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fix: showing unnecessary
x is never used
warnings
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#![allow(dead_code)] | ||
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fn array_and_vec() -> ([i32; 4], Vec<i32>) { | ||
let a = [10, 20, 30, 40]; // Array | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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fn vec_loop(input: &[i32]) -> Vec<i32> { | ||
let mut output = Vec::new(); | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> { | ||
let mut vec = vec; | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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#[derive(Debug)] | ||
struct Order { | ||
name: String, | ||
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#![allow(dead_code)] | ||
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struct Point { | ||
x: u64, | ||
y: u64, | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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#[derive(PartialEq, Debug)] | ||
enum CreationError { | ||
Negative, | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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trait AppendBar { | ||
fn append_bar(self) -> Self; | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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// Tests are important to ensure that your code does what you think it should | ||
// do. | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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struct Rectangle { | ||
width: i32, | ||
height: i32, | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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#[derive(Debug, PartialEq, Eq)] | ||
enum DivisionError { | ||
// Example: 42 / 0 | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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// This is a quiz for the following sections: | ||
// - Variables | ||
// - Functions | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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// This is a quiz for the following sections: | ||
// - Strings | ||
// - Vecs | ||
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Original file line number | Diff line number | Diff line change |
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#![allow(dead_code)] | ||
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// This quiz tests: | ||
// - Generics | ||
// - Traits | ||
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