Simple pixel game engine written on Swift + Metal API
- Pixel-perfect rendering using Metal API
- Multipass rendering with light shaders
- Instanced rendering
- Tile-based
PXScene
class - Base
PXEntity
class, designed for Component-Oriented-Programming - Embedded LuaVM with Swift bindings and custom type system
- Native Lua scripting
- Texture atlases support
- HUD Support
- Automatic memory management using Swift ARC