easyRS is a set of convenience RenderScript tools for processing common Android formats such as Bitmap and NV21. Currently it supports most RenderScript Intrinsics operations plus Bitmap/NV21 format conversions.
First you need to create a RenderScript context (from the support library class android.support.v8.renderscript.RenderScript):
RenderScript rs = RenderScript.create(context); // where context can be your activity, application, etc.
Bitmap outputBitmap = Nv21Image.nv21ToBitmap(rs, nv21ByteArray, width, height); // where nv21ByteArray contains
// the NV21 image data
Converts an Android Bitmap image to a NV21 image. Please notice that because of the NV21 format the resulting image will be resized to the nearest even sized dimensions (eg. 501x499 -> 500x498).
Nv21Image nv21Image = Nv21Image.bitmapToNV21(rs, inputBitmap);
Blends two images, with operations such as add, clear, dst, dstAtop, dstIn, dstOut, dstOver, multiply, src, srcAtop, srcIn, srcOut, srcOver, subtract, xor (see reference).
Blend.add(rs, inputBitmap, inputBitmap2); // result is written to inputBitmap2
float radius = 25.f; // where radius can be any float from 0.0f to 25.0f
Bitmap outputBitmap = Blur.blur(rs, inputBitmap, radius);
Bitmap outputBitmap = ColorMatrix.applyMatrix(rs, inputBitmap, matrix3f); // where matrix3f is a 3x3 Matrix3f
// from the RenderScript package
Bitmap outputBitmap = Convolve.convolve3x3(rs, inputBitmap, coefficients); // where coefficients is a 3x3 float
// array convolve kernel
int[] histograms = Histogram.rgbaHistograms(rs, inputBitmap); // where histograms will contain the histograms
// of each RGBA channels
Bitmap outputBitmap = Lut.applyLut(rs, inputBitmap, rgbaLut); // where rgbaLut is the Lookup Table to be applied
Bitmap outputBitmap = Lut3D.apply3dLut(rs, inputBitmap, cube); // where cube is the 3D Lookup Table to be applied
Bitmap outputBitmap = Resize.resize(rs, inputBitmap, targetWidth, targetHeight);
When applying operations to NV21 images, beware that conversions to/from Bitmap format are part of the processing pipeline so they have an overhead to consider and that the image will be rounded down to the nearest even integer in each dimension.
You can add it to your Android project by following the example below in your app's build.gradle:
android {
...
defaultConfig {
...
renderscriptTargetApi 16
renderscriptSupportModeEnabled true
}
...
}
dependencies {
...
compile 'io.github.silvaren:easyrs:0.5.3'
}
Make sure jcenter repository is available in your top-level or app-level build.gradle:
allprojects {
repositories {
...
jcenter()
}
}
The MIT License (MIT)
Copyright (c) 2016 Renato Oliveira da Silva
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