- 👋 Hi, I’m @stezkmil
- 👀 I’m interested in interactive computer graphics
- 🌱 I’m currently learning to make hi-poly physics simulations
- 💞️ I’m looking to collaborate on: nothing
- 📫 How to reach me: through GitHub
Popular repositories Loading
-
PhysX
PhysX PublicForked from NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK with VS 2022 generator and fixes for increasing the 65535 shapes per actor limit.
C++
-
bullet3
bullet3 PublicForked from bulletphysics/bullet3
Bullet Physics SDK: hi-poly tri mesh vs tri mesh fixes
C++
-
-
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.