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Locked on shouldn't appear only partially
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vitor251093 committed Feb 3, 2024
1 parent fe07680 commit 1e3d2be
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/GPU_OpenGL_shaders.h
Original file line number Diff line number Diff line change
Expand Up @@ -208,9 +208,9 @@ vec2 getIngameHudTextureCoordinates(float xpos, float ypos)
return fixStretch*(texPosition3d - vec2(itemNotificationLeftMargin, itemNotificationTopMargin));
}
// countdown
// countdown and locked on
float sourceCountdownHeight = 20.0;
float sourceCountdownWidth = 30.0;
float sourceCountdownWidth = 70.0;
float countdownHeight = sourceCountdownHeight;
float countdownWidth = sourceCountdownWidth*heightScale;
float countdownRightMargin = (256.0*iuTexScale - countdownWidth)/2;
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