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Increasing the size of enemies counter
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vitor251093 committed Feb 5, 2025
1 parent 3639b68 commit d4a4925
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/plugins/PluginKingdomHeartsReCoded_GPU_OpenGL_shaders.h
Original file line number Diff line number Diff line change
Expand Up @@ -480,7 +480,7 @@ vec2 getIngameHudTextureCoordinates(float xpos, float ypos)
float bottomEnemies2Width = 23.0;
float bottomEnemies2Height = 15.0;
float bottomEnemiesLeftMargin = 133.0;
float increaseEnemiesSize = 1.4;
float increaseEnemiesSize = 1.0;
float enemiesBottomMargin = 12.0;
float enemiesWidth = (bottomEnemiesWidth/increaseEnemiesSize)*heightScale;
float enemies2Width = (bottomEnemies2Width/increaseEnemiesSize)*heightScale;
Expand Down Expand Up @@ -1066,7 +1066,7 @@ ivec4 getTopScreenColor(float xpos, float ypos, int index)
float bottomEnemiesWidth = 148.0;
float bottomEnemiesHeight = 15.0;
float bottomEnemiesXMargin = 24.0;
float increaseEnemiesSize = 1.4;
float increaseEnemiesSize = 1.0;
float enemiesBottomMargin = 12.0;
float enemiesWidth = (bottomEnemiesWidth/increaseEnemiesSize)*heightScale;
float enemiesHeight = (bottomEnemiesHeight/increaseEnemiesSize);
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