Skip to content

Primitive Block and Texture Distinction

Pre-release
Pre-release
Compare
Choose a tag to compare
@GuilhermeRossato GuilhermeRossato released this 08 Dec 16:41
· 412 commits to master since this release

Checking viability of different geometries and textures for blocks rendered by threejs. There's also a placeholder for block array (which will not be separated in chunks due to it not presenting enough of a performance gain). A placeholder for meshes to avoid re-declaring meshes every time a new block is introduced.