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Releases: GuilhermeRossato/3D-Redstone-Simulator

Multiplayer and World Persistence

27 Mar 14:14
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Pre-release

Got things working really well, happy with this release.

Inventory, Item Selection and Hotbar

07 Feb 15:24
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Pre-release

Finally the release v0.4 is done!

Inventory and hotbar implemented (cookies hold which blocks you selected in the past session 😄)
releasepreview

Implemented a procedural terrain generator for fun!
image
This will be the only release with terrain generation, it was just experimental 😜

Collision Detection and Block Selection

08 Jan 06:51
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Pre-release

Collision Detection is a big step for the project, gives a professional feel to it.

Block selection is the beginning of block placement.

A (very) crude world generation method was used to test how different blocks affect performance. Turns out blocks with different textures in the side are 6 times as GPU intensive as normal blocks.

Attached to this release there's a 40mb (high quality) .gif from this version, available at the readme at lower resolution (you probably already seen it), the HD version can also be seen at this link or downloading from this release's attached file.

Primitive Block and Texture Distinction

08 Dec 16:41
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Checking viability of different geometries and textures for blocks rendered by threejs. There's also a placeholder for block array (which will not be separated in chunks due to it not presenting enough of a performance gain). A placeholder for meshes to avoid re-declaring meshes every time a new block is introduced.

Base structure

06 Dec 20:42
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Base structure Pre-release
Pre-release

Proof of concept, containing: Menu structure, Movement, Lighting, 3D Rendering.