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Collision Detection and Block Selection

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@GuilhermeRossato GuilhermeRossato released this 08 Jan 06:51
· 380 commits to master since this release

Collision Detection is a big step for the project, gives a professional feel to it.

Block selection is the beginning of block placement.

A (very) crude world generation method was used to test how different blocks affect performance. Turns out blocks with different textures in the side are 6 times as GPU intensive as normal blocks.

Attached to this release there's a 40mb (high quality) .gif from this version, available at the readme at lower resolution (you probably already seen it), the HD version can also be seen at this link or downloading from this release's attached file.