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Spacecraft Build and Bare Control Allocator #24221
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🔎 FLASH Analysispx4_fmu-v5x [Total VM Diff: 120 byte (0.01 %)]
px4_fmu-v6x [Total VM Diff: 96 byte (0 %)]
Updated: 2025-01-30T16:06:56 |
You mean what to work on next? Should we clean up the build target / airframe side, then add SITL, then the low level control module (rate, possibly attitude)? |
Thanks for the prompt reply @sfuhrer ! Ok great, I was planning on proceeding exactly in that order, so its a perfect since. Currently I've added a build target with airframe and SITL, as well as a control allocator (just so that I could have the build target configure the sc_apps and sc_defaults. Let me know if I should remove control allocator and just proceed with airframe. The issue is that none of the apps are then loaded, but that could go together with ca_allocator. What do you think? |
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This pull request has been mentioned on Discussion Forum for PX4, Pixhawk, QGroundControl, MAVSDK, MAVLink. There might be relevant details there: |
This pull request has been mentioned on Discussion Forum for PX4, Pixhawk, QGroundControl, MAVSDK, MAVLink. There might be relevant details there: |
@MaEtUgR I've pushed CA_AIRFRAME to control_allocator, as suggested. Should we keep this PR as is and I add control allocation on the next PR? |
Solved Problem
Provides support for spacecraft-like vehicles available in https://github.com/DISCOWER/PX4-Space-Systems . This PR introduces spacecraft board for SITL, as well as a barebones allocator for preliminary spacecraft build targets.
Solution
Changelog Entry
For release notes:
Test coverage