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Better usage of WRAM between sprites and bg tiles. Now the full memory can be used
Background map, window and Fonts can have their tiles coming from different sources (gbms or pngs)
Added macro INIT_HUD to simplufy HUD initialization (there is a new page on the wiki showing how it works)
Palettes for sprites and tiles are automatically loaded and reused. Loading 2 sprites with the same palette will make them share the same palette. The same thing will happen loading a font that uses a palette already loaded by the background map or the window
Added savegame support
Bugfixes and docs (as usual)
Added option to keep the music playing between states
Added the posibility to use fonts with just numbers