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v2022.0

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@Zal0 Zal0 released this 01 Nov 15:31
· 13 commits to master since this release
  • Updated to gbdk-4.1.0
  • Better usage of WRAM between sprites and bg tiles. Now the full memory can be used
  • Background map, window and Fonts can have their tiles coming from different sources (gbms or pngs)
  • Added macro INIT_HUD to simplufy HUD initialization (there is a new page on the wiki showing how it works)
  • Palettes for sprites and tiles are automatically loaded and reused. Loading 2 sprites with the same palette will make them share the same palette. The same thing will happen loading a font that uses a palette already loaded by the background map or the window
  • Added savegame support
  • Bugfixes and docs (as usual)
  • Added option to keep the music playing between states
  • Added the posibility to use fonts with just numbers