Releases: gouletr/Journeyman
Releases · gouletr/Journeyman
0.10.0
Added
- Beta support for TBC and WotLK
- New feature My Journey which records your journey as you go, and can be exported to create journeys
- New feature Import/Export Journey as Text so they can be modified outside the game
- Added spell rank to spell text
- Added step complete message on screen
- Shift+Clicking a step checkbox will complete the step and additionally all previous steps
- Add support for
killcredit
objective type in Questie
Changed
- Updated external libraries to their latest versions
- Some step types will now only complete when they are the current step, such as
Bind Hearthstone
Fixed
- Fix objective parsing getting stuck when text is empty
- Fix exception when shift-clicking quest in window
- Fix availability of several taxi nodes
- Fix for quest location that would not work when objective is friendly with hostile faction
- Prevent junk boxes from appearing in unit tooltips
- Hopefully fix issue with window not showing for players using the addon for the first time
- Maybe fix the exception when opening guild control; issue caused by taint in Blizzard code
- Fix exceptions while inside dungeons
- Acquire item detection will now read keyring as well
- Optimizations when window is hidden
0.9.0
Added
- New step type
Reach Reputation
which completes upon reaching the specified faction's reputation level - New step type
Acquire Items
which completes when all item count have been acquired - Added tooltip for items required by future steps, but that can be acquired now
- Completed steps will now persist between gaming sessions
- Added alliance riding instructors
- Step types quest accept/turn-in will now update the macro so you can spot quest NPCs faster
Changed
- Steps now have a checkbox for marking them as completed
- Steps are now separated by a small line for better readability
- Journeys are stored in global database instead of profile database
Fixed
- Quest items that are not part of the quest objectives will now properly be tracked
- Vendors of opposite faction will no longer appear as nearest location
- Several step types will no longer complete until they become the current step
- All short links will now have some highlights for better readabillity
- Fix refresh issue after loading screen
- Using
%
sign in step note text will no longer cause an exception - Fix an error with Questie 7.x
0.8.0
Added
- Added new step type
Die and Spirit Res
which instruct players to die and use spirit resurrection service. - Added new step type
Travel to Zone
which instruct players to reach a specific zone, regardless of map coordinates. - Added new step type
Train Spells
which instruct players to learn specific spells. - Added new step type
Learn Cooking
,Learn First Aid
andLearn Fishing
which instruct players to learn secondary professions. - Added new per step option to specify required race or class. Useful for non-quest related steps that should be only completed by some race or class.
- Added
Hardcode Mode
option to hideDie and Spirit Res
steps. - When creating
Go to Coordinates
orTravel to Zone
steps, editor will automatically fill in your current map coordinates when possible. - Steps
Complete Quest
now support quests not in quest log. For example, quest Look to the Stars (174) can be "completed" while in town, before the player accept the quest. - Journeyman will now remember when you learn a new taxi node.
- New characters will start with known taxi nodes as expected.
- Steps can be marked as completed by using alt+click on them. Eventually I will add a checkbox that you can click to mark a step as completed.
- Step notes can now contain any kind of short links for npcs, items, spells, zones and quests. Those short links will be replaced by text or hyperlinks upon display.
- Reach level steps will now show the number of kills required to complete, based on the last earned combat xp gained.
Fixed
- Waypoint arrows will now use different clear distance based on step types.
- Waypoint will now properly update when taking flight path.
- Steps will now always show regardless if you have the quest or not, until they become the current step. This makes optional quests acquired from NPC item drops show up in the step list, until you get to that step, then will either stay or hide if you are on the quest.
- Steps that cannot be completed because you don't have the required race or class will not longer appear randomly.
- Steps with a level requirement will no longer show up as doable.
- Location updates will now only happen for the current step. Future steps that require to be at a specific location will not complete until these steps become current.
- Fixed some wrong locations returned by internal methods when faction is unfriendly.
- Fixed some wrong locations returned when they need to be on same continent.
- Fixed portal trainer locations.
- Fixed using ctrl+click on completed steps that would not properly set the waypoint arrow, in case you want to go back.
- Update window when changing zone.
- Several optimizations for performance.
- Fixed several exceptions.